Recently I've designed a splash screen animation for my Chroma game development framework in After Effects and wanted to export animation data directly to JSON, so I could procedurally replicate it without having to export the entire thing to a 10MB-large sprite sheet. My Google searches proved fruitless, so I set out to write my own script.
Half a year later I'm still publishing stuff. Yay, what a fucking breath of fresh air.
In case you haven't noticed, they're shutting down CodePlex Archive. I've set to back that thing up without a second thought. I wrote a tool to help facilitate this effort. When the process is done, I'll probably host a website allowing everyone to browse the archived projects for free. Impatient? You're free to build the tool and download a copy of the archive for yourself.
In case you don't like .NET and/or C# for some reason, the search API usage should be clear, it's located in the file called ProjectArchiver.cs
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An important note: their search API allows to skip up to 100,000 projects for any search query. Not sure if there are more, but I'll be sure to provide an update when I figure it out.
Yes! I'm not dead! In fact, there have been MANY changes in Chroma since the last update. Come, see!
This development update is going to be rather short because there was a thing that happened in my life that I completely did not predict and let's just say I'm very involved with a special someone, so don't have too much time to work on Chroma in June. I didn't come back empty-handed though. There's stuff inside, come in!
It's been almost a month since I last wrote anything on this piece of shit blog of mine. I did not come back empty-handed, however! Here's some more details on how Chroma moved forward.
Whew. It's been a while. Between personal issues and quarantine I've managed to create quite a lot of stuff for Chroma. Here are some of these...